EditorUtility

Static Functions

静态方法 说明
ClearProgressBar Removes progress bar.
CollectDeepHierarchy Collect all objects in the hierarchy rooted at each of the given objects.
CollectDependencies Calculates and returns a list of all assets the assets listed in roots depend on.
CompressTexture Compress a texture.压缩图片到相应格式
CopySerialized Copy all settings of a Unity Object.拷贝一个Object所有的属性设置等到另外一个Object
CopySerializedIfDifferent Copy all settings of a Unity Object to a second Object if they differ.
CreateGameObjectWithHideFlags Creates a game object with HideFlags and specified components.
DisplayCancelableProgressBar Displays or updates a progress bar that has a cancel button.
DisplayDialog Displays a modal dialog.显示一个对话框,类似于MessageBox,有Yes、No按钮
DisplayDialogComplex Displays a modal dialog with three buttons.
DisplayPopupMenu Displays a popup menu.
DisplayProgressBar Displays or updates a progress bar.
ExtractOggFile Saves an AudioClip or MovieTexture to a file.
FocusProjectWindow Brings the project window to the front and focuses it.
FormatBytes Returns a text for a number of bytes.
GetObjectEnabled Is the object enabled (0 disabled, 1 enabled, -1 has no enabled button).
InstanceIDToObject Translates an instance ID to a reference to an object.
IsPersistent Determines if an object is stored on disk.这个函数用于判定是否对象是被保存到硬盘中的。
NaturalCompare Human-like sorting.
OpenFilePanel Displays the "open file" dialog and returns the selected path name.选择/保存一个文件的文件摄取窗口。
OpenFilePanelWithFilters Displays the "open file" dialog and returns the selected path name.
OpenFolderPanel Displays the "open folder" dialog and returns the selected path name.选择/保存一个文件夹的文件夹摄取窗口
SaveFilePanel Displays the "save file" dialog and returns the selected path name.选择/保存一个文件的文件摄取窗口。
SaveFilePanelInProject Displays the "save file" dialog in the Assets folder of the project and returns the selected path name.
SaveFolderPanel Displays the "save folder" dialog and returns the selected path name.选择/保存一个文件夹的文件夹摄取窗口
SetDirty Marks target object as dirty. (Only suitable for non-scene objects).这个函数告诉引擎,相关对象所属于的Prefab已经发生了更改。方便,当我们更改了自定义对象的属性的时候,自动更新到所属的Prefab中。
SetObjectEnabled Set the enabled state of the object.
SetSelectedRenderState Set the Scene View selected display mode for this Renderer.
UnloadUnusedAssetsImmediate Unloads assets that are not used.

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