EditorUtility
Static Functions
| 静态方法 | 说明 |
|---|---|
| ClearProgressBar | Removes progress bar. |
| CollectDeepHierarchy | Collect all objects in the hierarchy rooted at each of the given objects. |
| CollectDependencies | Calculates and returns a list of all assets the assets listed in roots depend on. |
| CompressTexture | Compress a texture.压缩图片到相应格式 |
| CopySerialized | Copy all settings of a Unity Object.拷贝一个Object所有的属性设置等到另外一个Object |
| CopySerializedIfDifferent | Copy all settings of a Unity Object to a second Object if they differ. |
| CreateGameObjectWithHideFlags | Creates a game object with HideFlags and specified components. |
| DisplayCancelableProgressBar | Displays or updates a progress bar that has a cancel button. |
| DisplayDialog | Displays a modal dialog.显示一个对话框,类似于MessageBox,有Yes、No按钮 |
| DisplayDialogComplex | Displays a modal dialog with three buttons. |
| DisplayPopupMenu | Displays a popup menu. |
| DisplayProgressBar | Displays or updates a progress bar. |
| ExtractOggFile | Saves an AudioClip or MovieTexture to a file. |
| FocusProjectWindow | Brings the project window to the front and focuses it. |
| FormatBytes | Returns a text for a number of bytes. |
| GetObjectEnabled | Is the object enabled (0 disabled, 1 enabled, -1 has no enabled button). |
| InstanceIDToObject | Translates an instance ID to a reference to an object. |
| IsPersistent | Determines if an object is stored on disk.这个函数用于判定是否对象是被保存到硬盘中的。 |
| NaturalCompare | Human-like sorting. |
| OpenFilePanel | Displays the "open file" dialog and returns the selected path name.选择/保存一个文件的文件摄取窗口。 |
| OpenFilePanelWithFilters | Displays the "open file" dialog and returns the selected path name. |
| OpenFolderPanel | Displays the "open folder" dialog and returns the selected path name.选择/保存一个文件夹的文件夹摄取窗口 |
| SaveFilePanel | Displays the "save file" dialog and returns the selected path name.选择/保存一个文件的文件摄取窗口。 |
| SaveFilePanelInProject | Displays the "save file" dialog in the Assets folder of the project and returns the selected path name. |
| SaveFolderPanel | Displays the "save folder" dialog and returns the selected path name.选择/保存一个文件夹的文件夹摄取窗口 |
| SetDirty | Marks target object as dirty. (Only suitable for non-scene objects).这个函数告诉引擎,相关对象所属于的Prefab已经发生了更改。方便,当我们更改了自定义对象的属性的时候,自动更新到所属的Prefab中。 |
| SetObjectEnabled | Set the enabled state of the object. |
| SetSelectedRenderState | Set the Scene View selected display mode for this Renderer. |
| UnloadUnusedAssetsImmediate | Unloads assets that are not used. |
🔚