Animator.GetBehaviour 获得行为
public T GetBehaviour();
描述:
返回匹配类型T或派生自T的首个状态机行为,如果没有找到返回null。
public class RunBehaviour : StateMachineBehaviour {
// OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (animator.GetComponent<Recorder>().enabled && !animator.GetComponent<Recorder>().isRecording) return;
Transform transform = animator.GetComponent<Transform>();
RaycastHit hitInfo;
Vector3 dir = transform.TransformDirection(Vector3.forward);
if (Physics.Raycast(transform.position + new Vector3(0, 1.5f, 0), dir, out hitInfo, 10))
{
if (hitInfo.collider.tag == "Obstacle")
{
animator.GetBehaviour<SlideBehaviour>().target = transform.position + 1.25f * hitInfo.distance * dir;
if(hitInfo.distance < 6)
animator.SetTrigger("Slide");
}
}
}
}
public class SlideBehaviour : StateMachineBehaviour {
public Vector3 target;
public float slideMatchTargetStart = 0.11f;
public float slideMatchTargetStop = 0.40f;
// OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
animator.MatchTarget(target, new Quaternion(), AvatarTarget.Root, new MatchTargetWeightMask(new Vector3(1, 0, 1), 0), slideMatchTargetStart, slideMatchTargetStop);
}
}